


He has carefully constructed his magical world, in which most of the Free Magic that randomly pulses everywhere is ordered by the Charter, a seemingly infinite set of marks a bit like Chinese characters which adepts write on paper or in the air to make magic. Despite his young protagonists' morose moods, Nix writes his novel with humor and imagination. Both young people are good young adult fantasy Ugly Ducklings: they believe that they are flawed and cannot fit in and yet are really gifted in ways destined to become appreciated. Instead, he prefers fabricating magical "toys," like a nifty flying, mosquito-eating frog.

But poor Sameth, the teenage son of Touchstone and Sabriel, is pulled out of his elite boarding school south of the Wall and returned to the Palace at Bellisaere, where everyone expects him to train to succeed Sabriel as Abhorsen, when he is physically and mentally unable to even touch the Book of the Dead. Luckily, she is given a job as Third-Assistant Librarian in the nautilus shell-like ancient library of the Clayr, which suits the increasingly anti-social and magically curious girl. And each year on her birthday Lirael has grown older without gaining the Sight while increasingly younger girls have come into their own. Her black hair and brown eyes already mark her as too different the others, while her father is unknown and her mother abandoned her when she was a little girl. All fourteen-year-old Lirael wants is to gain the Sight like the other girls and women of the Clayr.

An unknown "Enemy" is manipulating Necromancers into attacking villages with bands of undead "Hands" and "Shadowhands," while at Red Lake something ominous is happening that even the clairvoyant women of the Clayr are unable to see. And things are not well in their Old Kingdom. In Garth Nix' Lirael: Daughter of the Clayr (2001), the second novel in his Abhorsen trilogy, Touchstone and Sabriel are now the King and Abhorsen (anti-necromancer) of the Old Kingdom lying north of the Wall that separates their land of magic and pesky undead from the world of machines and countries in conflict (reminiscent of our early 20th century world). Charter Knows, a Library Can Be a Dangerous Place
